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121. Th New Character Creator... - in EVE General Discussion [original thread]
Originally by: Sader Rykane Originally by: blake fallout Edited by: blake fallout on 25/11/2010 00:13:16 what im going to do is, take screenshoots of my avatars or find them in my documents, and then have eve run in windows mod...
- by blake fallout - at 2010.11.25 11:58:00
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122. Th New Character Creator... - in EVE General Discussion [original thread]
Edited by: blake fallout on 25/11/2010 00:13:16 what im going to do is, take screenshoots of my avatars or find them in my documents, and then have eve run in windows mode, and have pant shop pro 7 running next to it, and then try and copy as ...
- by blake fallout - at 2010.11.25 00:12:00
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123. Walking in Ships - in Player Features and Ideas Discussion [original thread]
i have always wanted walking around you,re spaceship, every time i think about it -for some resion i think of Titan AE
- by blake fallout - at 2010.11.24 01:03:00
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124. Cancelling your target lock - in Player Features and Ideas Discussion [original thread]
Edited by: blake fallout on 23/11/2010 14:21:36 i dont know if this applys to pvp -but i just let the enemy target me (most times) since they can target me much faster then me trying to target lock them, a second for them, vs 10 odds for a f...
- by blake fallout - at 2010.11.23 14:20:00
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125. I'd like a shop! - in Player Features and Ideas Discussion [original thread]
Edited by: blake fallout on 23/11/2010 14:14:13 I think it was said somewhere (dont rember where)that coprs/player could get some sort of shops to sell goods in station -think it was with or in somewhere the video of the dev showing the bar/...
- by blake fallout - at 2010.11.23 14:14:00
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126. Cargo bay compartments - in Player Features and Ideas Discussion [original thread]
well i did ask for a weapons bay (years ago) so that you could use the cargo bay for well cargo, and ended up as but what about the space (M3) for the weapons bay, but i like you,re idear of splitting the cargo bay into sections that could do th...
- by blake fallout - at 2010.11.22 03:51:00
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127. That calculator. - in Player Features and Ideas Discussion [original thread]
Edited by: blake fallout on 22/11/2010 03:33:51 Thankfully i still have good eyesight but even for me the text is increadable small -i had to increase the text to 11 (okay i know not much, but it helps, one thing i still have trouble on is i s...
- by blake fallout - at 2010.11.22 03:33:00
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128. ships -nothing important- just noticed something - in Player Features and Ideas Discussion [original thread]
Okay -just so i get the physics right- you need a constant x, joules/second in air(drag) but not the vacume of space once you reach said velocity thats it you,re moveing at the speed, so the question becomes - why do we always see them apllying/n...
- by blake fallout - at 2010.11.19 08:57:00
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129. galaxy needs expansion - in Player Features and Ideas Discussion [original thread]
Edited by: blake fallout on 18/11/2010 16:38:10 Dident one or two ppl manage to use probs to scan out and reach a jove system -ages ago one way to get to or find new systems?
- by blake fallout - at 2010.11.18 16:37:00
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130. ships -nothing important- just noticed something - in Player Features and Ideas Discussion [original thread]
a ship of that mass, needs that amount of energy to move at said speed every second, and doc brown called it Jiggawatts if you,re going to do a funny do it right beside i did say dont take this too seriously.
- by blake fallout - at 2010.11.18 16:04:00
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131. ships -nothing important- just noticed something - in Player Features and Ideas Discussion [original thread]
this is not so much as idear or feature just an -wait a second thats not right moment just something i noticed with the ship discriptions, ie~ altron (mass 1,164,000kg (1164tons) @ 409 meters/sec power 20 megawatts cap-156.25 gigajoules) to mov...
- by blake fallout - at 2010.11.18 13:50:00
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132. Wormholes - in EVE New Citizens Q&A [original thread]
i manage to find one in 40 minutes with Astrometrics at level 2, i had 4 probs out, lost/found several times, check youtube- for eve online probing tutorial (thiers about 4-6 of them) helps a lot, that was my first try and 40 minutes later i had...
- by blake fallout - at 2009.09.25 00:55:00
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133. How does a beginner scan for Plexes and WH's? - in Missions & Complexes [original thread]
go to youtube, and type in eve online probing tutorial and you,ll get 4-5 videos on how to prob, very informative.
- by blake fallout - at 2009.09.24 16:49:00
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134. wondering where the ice has gone? - in EVE New Citizens Q&A [original thread]
Originally by: F'nog To be helpful, right after you left CCP removed the 0.9+ belts altogether and moved many of the others to lower sec (not low sec, necessarily). Most of the rest of the replies are facetious, since hundreds of macroers...
- by blake fallout - at 2009.09.22 23:48:00
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135. wondering where the ice has gone? - in EVE New Citizens Q&A [original thread]
Edited by: blake fallout on 21/09/2009 16:17:23 i have been away from the game for 2 years+ was passing though Scolluzer, and noticed the ice field, was no longer thier, wondering where the ice fields have gone/moved to? thanks
- by blake fallout - at 2009.09.21 16:17:00
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136. Overview settings for stargates - in EVE New Citizens Q&A [original thread]
Originally by: Liquidman Thank you Berilac, I am not very good at speaking English. My goal is to build a macro to take place of the autopilot. unless its 2-3 of thouses little bobing duck things to press keys, macro=ban :|
- by blake fallout - at 2007.12.24 16:09:00
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137. A few newbie questions - in EVE New Citizens Q&A [original thread]
Edited by: blake fallout on 24/12/2007 16:06:25 i would say gallente for a miner.
- by blake fallout - at 2007.12.24 16:06:00
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138. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
way, way, back when eve started, thier used to be blue prints of ships with size/crew on them why they took that out of the web site is beyond me.
- by blake fallout - at 2007.12.24 16:00:00
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139. Sequential Jumps - in Player Features and Ideas Discussion [original thread]
even at- 3 au/s 6 hours a lightyear, 6 au/s 3 hours a lightyear, need to bump it up to 5 lightyear 5-15 minutes (around 60 odd au/s >>>
- by blake fallout - at 2007.12.24 15:48:00
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140. Torps and NPCs - in EVE General Discussion [original thread]
Edited by: blake fallout on 24/12/2007 02:22:14 i just a few hours ago got the skill req for torps, and athough i ould fit them to my mega, id rather stick to heavy missles for now since i have 50-55km range on them right now, then getting up ...
- by blake fallout - at 2007.12.24 02:21:00
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